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#simulations

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Sir, ma'am, do you have a minute to talk about #evolution?

In these gloomy days, teaching #evolution is the safe harbour. Tomorrow the lecture is online, because I (and many students) are going to a strike in #Utrecht against budget cuts to higher education 🟥 , but I hope they will still enjoy these absolute classics:

Niklas, Karl J. "Evolutionary walks through a land plant morphospace." Journal of Experimental Botany 50.330 (1999): 39-52.

I still remember being awe-struck by the work of Karl Niklas on plant #biophysics and #morphogenesis when I was a 1st year student at the University of Warsaw. This was truly a portal to a world where everything in nature could be explained and had an underlying principle.

Budd, Graham E. "Morphospace." Current Biology 31.19 (2021): R1181-R1185.

While I am learning my part in French to explain #simulations of #evolution in Brussels for a Science is Wonderful show by @ERC_Research later this week.

GamesRadar: Two Point Museum review: “The best management sim from Two Point Studios to date”. “Two Point Museum is the best management sim from Two Point Studios to date. With a wealth of customization options and intuitive building tools, you can create the museum of your dreams, with different museum themes that offer up unique challenges and designs. Curating exhibits through expeditions […]

https://rbfirehose.com/2025/03/08/two-point-museum-review-the-best-management-sim-from-two-point-studios-to-date-gamesradar/

Many mysteries surround the origin of the universe. 🎆 One of these concerns the ‘false vacuum decay’, exploring the dynamics of the ‘Big Bang’.💫 🌍 A team of scientists from JSC, the University of Leeds & the Institute of Science and Technology Austria used #quantum #simulations to examine it more closely. The results were published in Nature Physics. 👏 Dr Jaka Vodeb (JSC) explains these findings in an interview:
fz-juelich.de/en/ias/jsc/news/

[Observations et #simulations] En complément des #observations de proto-étoiles au moyen d'#interféromètres dotés d'une résolution toujours plus élevée, les chercheurs développent des simulations numériques multidimensionnelles.

Objectif : mieux comprendre la formation et de l'évolution du #disque #protostellaire et de la #protoétoile à travers les différentes phases et échelles de l'effondrement d'un noyau dense de faible et de forte masses.

Ce jeudi, Benoît Commerçon, chercheur @cnrs au Centre de Recherche Astrophysique de Lyon (CRAL), présentera aux IRAPiens les résultats obtenus au moyen de "ses" expériences numériques ainsi que les évolutions à venir ... irap.omp.eu/event/disk-and-pro

I wrote "there are no simulations" a while ago, referring to a chess playing robot as an example. To explain this better, let's consider what is the "reality" for a chess engine.

Is the reality the abstract game with the FIDE rules, and if a physical chess piece is slightly off-center on a square it's a "simulation artifact"? Because we can only represent the game physically in a manner of imperfect fidelity we could argue that the abstract game is the reality and there are imperfect projections of it on different media.

There can be a physical chess board, or a board represented as pixels on a screen. There can also be a chess playing robot moving and sensing physical pieces. These are all projections from the game itself which is played in the space of rules and not in the space of representations.

The knowledge and skills for the game of chess are embodied in different agents, human or machine.

This applies to all "simulations" actually. There are no simulations, only games, interfaces and embodiments.

It doesn't matter if a flight simulator for pilot training isn't totally photorealistic. They trained pilots successfully with very crude simulators before GPUs were a thing. What matters is how the skills and knowledge are represented in the games, to make them transferrable across different embodiments; from flight simulators to planes of different kinds.

A struggle for ever more photorealism in AI training makes little sense; there are diminishing gains especially if these "improvements" mean lower volumes of training data. What we need to struggle towards is a scaling sweet-spot where the skills we want trained are exercised as fully as possible within compute scaling curves budgeting compute between fidelity and volume.

In any real-world training we would often trade fidelity to volume simply because volume means the agents can try many more different actions, policies and strategies. The volume is more important than fidelity as long as fidelity is just enough to exercise the relevant skills.

It is a wrong way to think to think "simulations" because it makes one focus on real-world match, when what is important is actually creating games which allow training for the skills — physical or cognitive — which are relevant and transferrable to the target context, rather than making ever heavier, ever more photorealistic high-fidelity simulations which trade volume for beauty.

It is always possible to construct curriculums of game environments where the highest fidelity environments are saved for the last fine-tunings, while the bulk of the skills and knowledge can be trained in high-volume environments before that.

#AI#deeplearning#RL

#UFO #experiencer Kelly Chase & the good folks over at the #UFORabbitHole & #Ontocalypse are launching a new series on #AppleTV+.

@KronoMoon would like to see more rigor in #UFO / #UAP reporting, particularly in the honest labeling of #photos & #video clips, including #simulations or #reenactments, and whether or not they have been digitally "enhanced" (scratches added or removed).

🔗 youtube.com/watch?v=rUPTffIaRz
🔗 Ontocalypse.com
🔗 UFORabbitHole.com

If you are interested in modelling global processes, the WorldDynamics.jl written in Julia looks like a fast start.

github.com/worlddynamics

(You can look into World3, the model used in "The Limits of Growth" by the Club of Rome 50 years ago. Earth4All.jl is a modern simulation. Documentation, and references are in the projects.)

GitHubWorld DynamicsWorld Dynamics has 4 repositories available. Follow their code on GitHub.

Preparing for a talk at the COMRAD24 conference in Pisa starting tomorrow (comradconf.wixsite.com/comrad2): a small overview of how coding passive Lagrangian tracers in grid cosmological #simulations enabled us to visualise mesmerising transport patterns of gas in clusters of galaxies.

1. Selection of tracers ending up in radio emitting shocks waves (Credits: D.Wittor et al. )

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This simulations have been developed for the "Projecte de Millora Docent" (Teaching Improvement Project) "Implementació de simulacions interactives de física bàsica" (Implementation of basic physics interactive simulations) 2022PMD-UB/011 ub.edu/rimda/content/implement in the RIMDA program ub.edu/rimda/ of Universitat de Barcelona ub.edu .

#simulations #teaching #physics #python
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www.ub.eduImplementació de simulacions interactives de física bàsica | RIMDA
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Source Code

The source code is available for download at:

github.com/gitjgi/simple-kinem

with an open license that allows its use and modification for non-commercial applications (Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International Public License, CC-BY-NC-SA 4.0).
creativecommons.org/licenses/b

The file
README.md github.com/gitjgi/simple-kinem
contains the instructions to download and use the simulations locally at your computer.

#simulations #teaching #physics #python
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GitHubGitHub - gitjgi/simple-kinematics: Repository of Jupyter Notebooks of basic physics simulations in Python.Repository of Jupyter Notebooks of basic physics simulations in Python. - gitjgi/simple-kinematics